A life around sound
SROVA was created by Sasha Masand, whose professional life has
revolved around sound and media for more than three decades.
After studying at Xavier Institute of Communications in Mumbai, his
career moved through advertising, television broadcasting,
production and voice-over work, including Zee TV, STAR TV Asia in
Hong Kong and, later, Indian Voice-Overs, which he founded in 2006.
Working with voices, performers and creative professionals for so
many years also shaped an important principle behind SROVA:
Creative work has value.
Artists should be compensated for their music. The services that
bring that music to listeners have value too. SROVA was never
conceived as a way around that ecosystem. Its purpose is to give
legitimate subscribers and music owners another high-quality way to
enjoy the music they already have access to.
From listener to Linux
Away from work, music listening had always been a constant.
Like many audiophiles, the journey went through different players,
servers, DACs and software systems. Roon, Logitech Media Server and
other approaches all played their part, but eventually the
attraction of Linux became difficult to ignore.
Linux offered something particularly appealing for a dedicated
music player: a lightweight system that could be understood,
controlled and stripped back to what was actually needed.
And then there was the Raspberry Pi.
Small, inexpensive, silent and remarkably capable, the Raspberry Pi
made it possible to experiment with dedicated audio systems without
turning every idea into a major hardware project. A Pi, a USB DAC
and Linux could become a complete music player sitting quietly
beside an audio system.
That was very close to the ideal.
The computer should not be the centre of the listening experience.
A desk is a perfectly good place to work. It is not necessarily
where you want to spend an evening listening to an album or
playlist.
The player should sit beside the audio system, without needing its
own monitor or keyboard, and be controlled from wherever the
listener happens to be.
Headless by design.
From experimentation to SROVA
That search eventually led to the open-source hiresTI project and
bit-perfect TIDAL playback on Linux.
What began as curiosity became experimentation. Experimentation
became modification. Raspberry Pis were joined by Intel NUCs and
other Linux machines. Different DACs were tested. Playback
behaviour, device handling, networking, remote control and the user
interface all became areas to improve.
At some point it stopped feeling like a modified player and started
becoming its own system.
That system became SROVA.
The Raspberry Pi remains an important part of that story. SROVA is
designed to run on modest Linux hardware as comfortably as it does
on more powerful machines. A Pi can sit beside a DAC and amplifier
doing exactly what a dedicated music component should do: play
music and otherwise stay out of the way.
Linux is just as fundamental.
SROVA does not treat Linux as an afterthought or a platform that
happens to be supported. It was built there, developed there and
designed around the strengths of Linux from the beginning.
Music should look beautiful too
There was another part of the listening experience that SROVA
eventually had to address.
The Now Playing screen.
Too many otherwise excellent music players seem to treat it as an
afterthought. Album artwork, typography and information are
squeezed into something that can feel less like part of a listening
room and more like the back of a milk carton.
Good music deserves better.
That idea became SROVA Cast — a dedicated display companion
designed to put the album artwork and the music back at the centre
of the room.
And at the heart of it is one of the smallest computers in the
Raspberry Pi family: the Raspberry Pi Zero 2 W.
The little guy with big-screen ambitions.
A Pi Zero 2 W can sit quietly behind a display, receive what is
playing from SROVA and turn an otherwise ordinary screen into a
dedicated Now Playing display. No desktop computer. No keyboard.
No unnecessary complexity.
Just the album cover, the music information and the visual
atmosphere that belongs with it.
Because bit-perfect playback matters.
But good music should look beautiful too.
More than a player
SROVA has gradually grown into a small suite of applications built
around the same listening experience.
At its centre is the SROVA Player: the headless Linux music system
itself.
The SROVA Android Remote puts control in your hand without
requiring you to sit in front of a computer.
SROVA Cast gives the music a visual home in the listening room.
Together they are different parts of the same idea: the technology
should serve the music without becoming the focus of the room.
One player. Your music.
SROVA brings together streaming services, locally owned music, NAS
libraries and Internet Radio while keeping the listening experience
centred around one player and one audio system.
TIDAL, Qobuz, Spotify Connect, Local Music and Internet Radio can
all live within the same environment.
But adding more services was never the objective by itself.
The objective was always simpler:
Sit down. Choose some music. Listen.
The technology should disappear as quickly as possible.
Why free?
B-ME — Beyond Money Endeavour — is probably the simplest
explanation for why SROVA exists.
There comes a point in life when every project does not have to
become a business.
Some projects can be undertaken because they are interesting.
Because they are difficult.
Because somebody might enjoy using the result.
Because the process of making something better is rewarding in
itself.
SROVA is one of those projects.
There is another, more practical reason too.
A listener may already be paying every month for a music service
and for the music itself. Asking that same listener to pay again
simply for software that brings that service to their audio system
never felt essential to what SROVA was trying to achieve.
SROVA therefore remains free of charge.
Keeping it that way also means its development does not have to be
driven by subscriptions, conversion rates, feature tiers or
investors.
Decisions can instead begin with a different question:
Does this make SROVA a better music player?
If the answer is yes, it is worth exploring.
Open source, with respect for where it came from
SROVA would not exist without open-source software.
Its origins include the hiresTI project, and parts of SROVA's
development have benefited from studying and adapting the work of
other open-source developers. Those origins and contributions are
preserved and credited within the project.
SROVA remains open source because sharing that work is part of the
same cycle that allowed SROVA to exist in the first place.
At the same time, streaming services operate within their own
technical and commercial ecosystems. As SROVA develops, the
intention is to work constructively with those providers and follow
the mechanisms they require for authentication, playback
accounting, artist compensation and legitimate access.
Open source and respect for the music industry do not have to be
opposing ideas.
Built for listeners
SROVA is not intended to reinvent music.
It does not make the DAC sound better through magic, turn one
recording into another, or add processing simply so another
feature can appear on a list.
Its job is to get out of the way.
Put the player beside the audio system. Pick up a phone, tablet or
laptop. Choose the music. Then put the device down.
If you want a screen in the room, let SROVA Cast make it part of
the experience rather than part of the computer.
The screen is optional.
The music isn't.
SROVA
Free of charge. Open source. Headless by design.
A Beyond Money Endeavour. B-ME.